#D12445. Two Types of Spells

    ID: 10352 Type: Default 3500ms 256MiB

Two Types of Spells

Two Types of Spells

Polycarp plays a computer game (yet again). In this game, he fights monsters using magic spells.

There are two types of spells: fire spell of power x deals x damage to the monster, and lightning spell of power y deals y damage to the monster and doubles the damage of the next spell Polycarp casts. Each spell can be cast only once per battle, but Polycarp can cast them in any order.

For example, suppose that Polycarp knows three spells: a fire spell of power 5, a lightning spell of power 1, and a lightning spell of power 8. There are 6 ways to choose the order in which he casts the spells:

  • first, second, third. This order deals 5 + 1 + 2 ⋅ 8 = 22 damage;
  • first, third, second. This order deals 5 + 8 + 2 ⋅ 1 = 15 damage;
  • second, first, third. This order deals 1 + 2 ⋅ 5 + 8 = 19 damage;
  • second, third, first. This order deals 1 + 2 ⋅ 8 + 2 ⋅ 5 = 27 damage;
  • third, first, second. This order deals 8 + 2 ⋅ 5 + 1 = 19 damage;
  • third, second, first. This order deals 8 + 2 ⋅ 1 + 2 ⋅ 5 = 20 damage.

Initially, Polycarp knows 0 spells. His spell set changes n times, each time he either learns a new spell or forgets an already known one. After each change, calculate the maximum possible damage Polycarp may deal using the spells he knows.

Input

The first line contains one integer n (1 ≤ n ≤ 2 ⋅ 10^5) — the number of changes to the spell set.

Each of the next n lines contains two integers tp and d (0 ≤ tp_i ≤ 1; -10^9 ≤ d ≤ 10^9; d_i ≠ 0) — the description of the change. If tp_i if equal to 0, then Polycarp learns (or forgets) a fire spell, otherwise he learns (or forgets) a lightning spell.

If d_i > 0, then Polycarp learns a spell of power d_i. Otherwise, Polycarp forgets a spell with power -d_i, and it is guaranteed that he knew that spell before the change.

It is guaranteed that the powers of all spells Polycarp knows after each change are different (Polycarp never knows two spells with the same power).

Output

After each change, print the maximum damage Polycarp can deal with his current set of spells.

Example

Input

6 1 5 0 10 1 -5 0 5 1 11 0 -10

Output

5 25 10 15 36 21

inputFormat

Input

The first line contains one integer n (1 ≤ n ≤ 2 ⋅ 10^5) — the number of changes to the spell set.

Each of the next n lines contains two integers tp and d (0 ≤ tp_i ≤ 1; -10^9 ≤ d ≤ 10^9; d_i ≠ 0) — the description of the change. If tp_i if equal to 0, then Polycarp learns (or forgets) a fire spell, otherwise he learns (or forgets) a lightning spell.

If d_i > 0, then Polycarp learns a spell of power d_i. Otherwise, Polycarp forgets a spell with power -d_i, and it is guaranteed that he knew that spell before the change.

It is guaranteed that the powers of all spells Polycarp knows after each change are different (Polycarp never knows two spells with the same power).

outputFormat

Output

After each change, print the maximum damage Polycarp can deal with his current set of spells.

Example

Input

6 1 5 0 10 1 -5 0 5 1 11 0 -10

Output

5 25 10 15 36 21

样例

6
1 5
0 10
1 -5
0 5
1 11
0 -10
5

25 10 15 36 21

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