#D10842. AtCoDeer and Rock-Paper
AtCoDeer and Rock-Paper
AtCoDeer and Rock-Paper
AtCoDeer the deer and his friend TopCoDeer is playing a game. The game consists of N turns. In each turn, each player plays one of the two gestures, Rock and Paper, as in Rock-paper-scissors, under the following condition:
(※) After each turn, (the number of times the player has played Paper)≦(the number of times the player has played Rock).
Each player's score is calculated by (the number of turns where the player wins) - (the number of turns where the player loses), where the outcome of each turn is determined by the rules of Rock-paper-scissors.
(For those who are not familiar with Rock-paper-scissors: If one player plays Rock and the other plays Paper, the latter player will win and the former player will lose. If both players play the same gesture, the round is a tie and neither player will win nor lose.)
With his supernatural power, AtCoDeer was able to foresee the gesture that TopCoDeer will play in each of the N turns, before the game starts. Plan AtCoDeer's gesture in each turn to maximize AtCoDeer's score.
The gesture that TopCoDeer will play in each turn is given by a string s. If the i-th (1≦i≦N) character in s is g
, TopCoDeer will play Rock in the i-th turn. Similarly, if the i-th (1≦i≦N) character of s in p
, TopCoDeer will play Paper in the i-th turn.
Constraints
- 1≦N≦10^5
- N=|s|
- Each character in s is
g
orp
. - The gestures represented by s satisfy the condition (※).
Input
The input is given from Standard Input in the following format:
s
Output
Print the AtCoDeer's maximum possible score.
Examples
Input
gpg
Output
0
Input
ggppgggpgg
Output
2
inputFormat
Input
The input is given from Standard Input in the following format:
s
outputFormat
Output
Print the AtCoDeer's maximum possible score.
Examples
Input
gpg
Output
0
Input
ggppgggpgg
Output
2
样例
gpg
0